Project Description
MakerWear is comprised of two parts: (i) single-function electronic modules that, when combined, create complex interactive behaviors, and (ii) a flexible, magnetic socket mesh that is either pre-integrated into clothing or attached post-hoc like a fabric patch.
By manipulating these tangible modules, children can create a wide range of designs: a 'sound-reactive shirt' that changes color with music, a 'fitness tracker' that automatically counts and display steps, or a new game of 'laser tag' where children interact together through their designs.
MakerWear's module library is currently consisted of 32 single-function, 'plug-and-play' magnetic modules: (i) Sensor modules that sense body movement, physiological information, and environmental properties, (ii) Modules that allow social communication, (iii) Action modules that move, make lights and sounds, (iv) Modifiers that transform signals into another type of signal, and (v) Miscellaneous modules such as wires that allow extending across meshes and to spread out designs.
MakerWear's GitHub Repository
Publications
| Best Paper Award
Talks
April 6, 2017 | Lecture Series at the Laboratory for Telecommunication Sciences
LTS Auditorium, College Park, MD
PDF | Video | HandSight • MakerWear • Project Sidewalk • GlassEar • Scalable Thermography • BodyVis
April 4, 2017 | STEAM Salon Lecture Series
University of Maryland, College Park
March 7, 2017 | Design Field Notes
University of California, Berkeley
Nov. 3, 2016 | Technica: Tech+X Talk Series
University of Maryland, College Park
Sept. 25, 2016 | Maker Faire Silver Spring 2016
Silver Spring, Maryland
May 28, 2015 | HCIL Symposium 2015
College Park, Maryland