Liang He

Liang He

PhD Student, Computer Science & Engineering
University of Washington
I explore novel human-centered fabrication techniques to make interactive objects and to meet people’s need in real life. My research interests in fabrication fall into four categories: interactivity, material, mechanical structures, and computational design. My research also aims to bring personal fabrication technologies to a broader audience (e.g., novices, designers, engineers, etc.) for particular purposes.

Projects

MakerWear

2012 – Present

HandSight

2013 – Present

SqueezaPulse

2015 – 2016

Recent Papers

Videos

Designing 3D-Printed Deformation Behaviors Using Spring-Based Structures: An Initial Investigation

MakerWear: A Tangible Approach to Interactive Wearable Creation for Children

SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses